2026-10-19 · Jan Henrik Hansen
Studio Jan Henrik Hansen
Prototypes & Documents
Interactive experiments you can click around in, and written work you can read. Newest first.
2026
October
2026-10-19 · Jan Henrik Hansen
Images as Code - All
2026-10-19 · Jan Henrik Hansen
Images_as_Code_P1
2026-10-14 · Armin
Factory Redesign
A design exploration for the updated Factory with the new 3D viewer built in.
2026-10-07 · Armin
Hanging Rails Product Browser
A comparison website for the 5 main contenders for Hanging Rail Systems
2026-10-06 · Armin
Master Dash Space Prototypes
Claude Design explorations for our Master Dashboard
August
July
2026-07-30 · Jan Henrik Hansen
Janus-Splitter for 3d printable object-subdivisions
The idea is to devise an algorithm that allows for a universal solution to subdivide arbitrary 3D objects into monolithic, printable units that aggregate to form the larger whole.
2026-07-29 · Jan Henrik Hansen
Video-Lichtpunkte zu MIDI
2026-07-28 · Jan Henrik Hansen
Video-Light-Notes_Player
Eine Umsetzung eines alten Gedankens, nämlich die tanzenden Lichtreflektionspunkte einer Wasseroberfläche in Noten zu umwandeln und als Töne hörbar zu machen, synchron zum Videomaterial. Das scheint bereits gelungen zu sein.
2026-07-23 · Jan Henrik Hansen
Drum Grid Extracted
2026-07-23 · Jan Henrik Hansen
drumgrid_prototyp_v09
2026-07-23 · Jan Henrik Hansen
MIDI-Web-Sequencer
A sketch of how to build a sequencer within a website that can read many files out of images and other data sets and play them back in real time with loaded samples so it's an actual sequencer and that will be interactive and one can interact with the existing material in 3d / 2d
2026-07-23 · Jan Henrik Hansen
Midi Web Sequencer V8
2026-07-23 · Armin
SM Automation Mockup
A first clickable prototype for an automation tool for SpaceMusic
2026-07-23 · Armin
SpaceMusic Results Browser
2026-07-09 · Jan Henrik Hansen
SM.Desktop.UI
2026-07-05 · Jan Henrik Hansen
Plan.Generation.Engine
Prototype for an automatic generation from plans + sections from a scanned virtual space volume, that you can load any 3d object or scene into and deduct plans according to predefined specifications.